Discover scenarios for the future of mobility in a playful way.
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Future Mobility - The Board Game
Future Mobility - The Board Game is for 3-4 players aged 8 and older, made to be printed by yourself. The game is based on the basic idea of the Futurium exhibit Future Mobility Simulator to discover scenarios for future mobility together. Players move through their city applying concepts of real urban planning, such as the Avoid - Shift - Improve model.
Discover scenarios for the future of mobility in a playful way.
The Avoid - Shift - Improve strategies you use to win in this game are the basis to tomorrow’s mobility solutions in the real world.
Who is behind the game?
The game was developed by IMAGINARY, a non-profit organization for the communication of modern mathematics. The author of the game is Eric Londaits. It is available under an open license (CC BY-SA 4.0). Everyone can print it, copy it, or even modify it.
Preparing the game
Please download the printable files. You will find the game instructions, the game board, the trip and power-up cards, markers, and also a quick reference. The game board consists of 4 parts, each printed on one Din-A4 page. Cut out all the cards and markers and read through the game instructions.
The printed game board with cards, markers, manual and quick reference.
objective and start of the game
The objective of the game is to be the first to reach 50 points. Points are awarded by completing trips through the city. Trips award more points when they are completed through cleaner or more efficient modes of transportation, or when they are avoided entirely by removing the need to make them. Draw five trip cards from the top of the trip deck and place them face up in front of everyone. Deal each player two power-up cards and select the player who will go first randomly.
Gameplay
In your turn, you first draw a card from the power-up deck. Then you can play any number of power-up cards from your hand. Now, you choose which trip to make by taking one (or more) of the trip cards that are face-up on the table. You then announce your trip to other players, who might choose to play a complication card at this point. You receive points for your trip/s and optional bonus points for using power-ups!
Use power-ups to add tram stops or build cycle paths and footpaths.
Power-Ups
There are power-up cards related to the Avoid, Shift and Improve concepts. With the Avoid cards as work from home, dense city, or delivery you can discard trip cards without making the trips. With the Shift cards, you can permanently improve the city's infrastructure, and build tram stops, bike or footpaths. Electric vehicles and cargo bikes improve resource efficiency on trips.
Variants and strategy
In the instructions, you will find 2 game variants, e.g. to combine different modes of transport or to reactivate already discarded power-up cards. The strategy is to build up a good infrastructure in the city during the game and combine routes as cleverly as possible - and to make life difficult for the other players with traffic jams. Have fun!
Notes: The traffic jam markers are placed in the center of any game cell, not on the stars (as shown in the video). The stars are reserved for tram stops, bicycle lanes, and footpaths, a maximum of 2 per cell.
Meet the makers
Andreas Daniel Matt is the director of IMAGINARY, a non-profit organization for the communication of modern mathematics. He holds a Ph.D. in Machine Learning (Reinforcement Learning) and loves creating and playing games, especially collaborative strategy games. He lives in a village close to Cologne, if he is not working in his favorite office space, the train.
Eric Londaits is a Creative Developer at IMAGINARY, where he develops interactive exhibits and explores new ways to make people experience science and mathematics. He’s the designer and co-developer of the Future Mobility Simulator exhibit (currently in the Futurium lab) and a veteran Dungeons & Dragons DM. He lives in Buenos Aires, Argentina, where he gets everywhere walking or on his folding bike.